![]() ![]() You can design a good game around stick figures while you work out all the features and economic simulations and then hire the graphic artists to make it better looking by replacing the simple models with more poly rich models. The gist of the game is in its economics and politics so interiors and beauty are not critical to the game being playable. When I go back home next week, I'll be back on Star Citizen and may hardly look back at this game more than a few hours a week. ![]() Of course, I've been away from home so I needed something my old laptop can handle. I will post updates as they become available.I would say the game is very playable seeing as how I've been playing virtually all my waking hours for the past week. In the meantime, I am weighing my options on the feasibility (and time cost) of correcting the original plugin functionality. I do not have a timeline for it, but it will be a significant overhaul, leveraging some new gameplay possibilities in LU. I am working on a heavily revamped replacement for the Pirate Guild. There are some fundamental differences in functionality in the Real Wings Edition of ADS, and I have agreed to remove access to this plugin until I can make the appropriate changes to the code and functionality. ![]() Due to concerns about the codebase on which I based this version of the Pirate Guild, SK is not comfortable granting permission for its use. This is the placeholder post for the revamped version of the Pirate Guild by Serial Kicked and Nicoman35's ADS - Real Wings Edition, reviewed and updated to work with Litcube's Universe.Īt the request of Serial Kicked, the current version of this plugin has been retracted. Anarkis Pirate Guild: Intelligent Pirate Behavior - LU EDITION ![]()
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